Cinematic blend of New York and Lahore at twilight
Indus Arc Interactive logo

Premium Story-Driven Games From the U.S. and Pakistan

Indus Arc Interactive is building cinematic narrative games rooted in culture, history, identity, and human emotion.

About Indus Arc Interactive

Indus Arc Interactive is a premium game development studio founded to create emotionally resonant, culturally authentic games for global audiences. The company operates from the United States with a strategic vision to establish a major creative production hub in Pakistan.

Our goal is to build games that feature Pakistani characters, South Asian stories, immigrant experiences, historical memory, and universal human themes. We believe these stories are powerful, necessary, and commercially viable when executed with the same craft and ambition as any major narrative game.

We believe Pakistan has incredible creative talent across art, music, writing, acting, and technology. Indus Arc Interactive aims to bring that talent into premium game development — building a bridge between the creative soul of South Asia and the global games market.

Indus Arc Interactive — Stories That Travel Through Time

Our Mission

Our mission is to build premium narrative games that tell stories rarely seen in mainstream gaming — while creating meaningful opportunities for Pakistani and South Asian talent.

Authentic Storytelling

We tell emotional stories rooted in culture, history, family, faith, identity, and resilience.

Premium Game Development

We create cinematic, polished, globally competitive games with strong design, art direction, and narrative vision.

Building Pakistan's Game Industry

We aim to create jobs, train talent, and help establish Pakistan as a serious destination for premium game development.

Founder

Baqir Shah — Founder and Creative Director

Baqir Shah

Founder & Creative Director

Indus Arc Interactive

Baqir Shah is a Pakistani Arab American game developer, creative director, and level designer with over a decade of experience in the video game industry. His work spans AAA, narrative adventure, mobile, VR, AR, and educational games.

He has contributed to major projects and franchises including Fortnite, Life is Strange: Double Exposure, Tiny Tina's Wonderlands, Temple Run, DC's Justice League, The Sandbox, and other commercial game projects.

Through Indus Arc Interactive, Baqir is focused on building premium narrative games that bring Pakistani, South Asian, Muslim, immigrant, and historical stories to global audiences.

Notable Credits

FortniteLife is Strange: Double ExposureTiny Tina's WonderlandsTemple RunDC's Justice LeagueThe Sandbox
"Our goal is to prove that world-class, emotionally powerful games can come from Pakistani talent and reach players everywhere."

— Baqir Shah

Our Projects

Threads of New York 9/11
Narrative Adventure

Threads of New York 9/11

Threads of New York 9/11 is a cinematic narrative adventure game set in a diverse café in Lower Manhattan on the morning of September 11, 2001. Players follow Sameer Ahmed, a Pakistani American café owner, as he serves customers, supports his family, and experiences one of the most devastating days in modern history through the eyes of an immigrant community. The game explores themes of family, love, prejudice, fear, resilience, and community. It is not about spectacle. It is about the people, emotions, and human stories surrounding that day.

Key Themes

FamilyImmigrationIslamophobiaCommunityLoss & ResilienceNew York City
Threads of Lahore
Narrative Adventure / Historical Memory

Threads of Lahore

Threads of Lahore is a narrative adventure game about memory, family, migration, and the lasting emotional impact of the Partition of India and Pakistan. The story follows Zara, a young woman returning to her grandmother's home in Lahore after her passing. As she explores the house, she uncovers memories, objects, and stories connected to her family's journey during Partition. The game blends present-day exploration with emotional flashbacks, including a powerful train sequence following her grandmother as a young girl traveling toward Lahore in 1947.

Key Themes

PartitionFamily HistoryMuhajir IdentityMemory & LossGenerational TraumaLahore & Belonging
Walled City of Lahore at golden hour

Why Pakistan

Pakistan has a deep pool of artists, animators, musicians, writers, actors, engineers, and designers. Yet the country has not fully been recognized as a global hub for premium narrative game development.

Indus Arc Interactive wants to change that.

We plan to collaborate with Pakistani talent across disciplines — including artists, composers, actors, writers, developers, and musicians — with the long-term goal of establishing a full premium game studio in Pakistan. This is about more than one game. It is about building an ecosystem.

Jobs for Pakistani Talent

Creating meaningful opportunities in art, design, development, writing, audio, production, and marketing.

Cultural Representation

Building games with Pakistani characters, locations, music, architecture, languages, and emotional authenticity.

Global Market Reach

Creating games from Pakistani talent for players around the world.

What We Believe

Human Stories First

Every game begins with character, emotion, and meaning.

Culture With Respect

We represent communities with care, dignity, and authenticity.

Cinematic Craft

We combine strong writing, level design, art direction, music, and performance to create memorable experiences.

Global From Day One

Our stories are rooted in specific cultures but designed to connect with players everywhere.

Let's Build the Future of Premium Games From Pakistan

Indus Arc Interactive is open to conversations with investors, publishers, creative partners, Pakistani artists, musicians, writers, developers, and collaborators who believe in the future of culturally authentic premium games.

Indus Arc Interactive

Indus Arc Interactive

Premium Story-Driven Games From the U.S. and Pakistan

© 2026 Indus Arc Interactive. All rights reserved.